—

unity game & interactive systems developer

Viknesh Venkatesan

Timeline — Viknesh Venkatesan, Unity Game Developer

viknesh@chennai:~$ git log --graph timeline/
  1. c1024fWORK EXPERIENCEfeat(studio): Unity Game Developer — Little Learning Lab

    Little Learning Lab

    Unity Game Developer · full-time, Chennai · May 2024 — Present

    At Little Learning Lab, I build, profile, and ship commercial educational and speech-therapy games for children on Android (Google Play) and iOS (App Store).

    • Core C# gameplay systems, UI Toolkit & UGUI interfaces, ScriptableObjects, and AssetBundles
    • Mobile performance profiling (60 FPS target, memory/draw-call reduction, texture compression)
    • Firebase (Auth, Firestore, Crashlytics, Analytics), Unity IAP, AdMob & EDM4U dependency resolution
    unityc#android & iosfirebase
    3 shipped store apps
    Read Speakaroo case study
  2. a11b26WORK · CURRENTwip: next mission — open to opportunities

    Next Mission

    Unity Game Developer · Chennai / Bengaluru / Remote · 2026

    Currently shipping educational & AI-powered mobile games at Little Learning Lab in Chennai. Open to full-time Unity Game Developer, Gameplay Programmer, or Interactive Systems roles and collaborations.

    • Scalable C# gameplay architecture, UI Toolkit, Shader Graph, HDRP/URP & mobile optimization
    • On-device & cloud AI integration (Whisper.cpp, Azure AI Foundry, ComfyUI, LLM workflows)
    • End-to-end Google Play & iOS App Store production, Firebase, IAP, and AdMob monetization
    unityc#chennairemote
    Available for full-time & collab
    Open contact.app
  3. 9m7k26WORK · GAME JAMjam(gmtk): Word Dropper — #309 Enjoyment / 10,500+

    GMTK Game Jam 2026

    Word Dropper · solo game developer · 2026

    Built Word Dropper for the GMTK Game Jam 2026: every letter tile runs its own ticking countdown clock, and forming words is the only way to survive.

    • Ranked #309 in Enjoyment (top 3%) and #1,599 Overall out of 10,500+ entries worldwide
    • Fast-paced word validation, tactile juice, and WebGL deployment on itch.io
    gmtk jamunity webglitch.io
    #309 Enjoyment / 10.5K+
    Play Word Dropper
  4. f1u726WORK · APPS & AIfeat(apps): ViralScript AI, GenQuote & BuildCalc

    AI & Flutter Products

    personal products · Web, Flutter & Supabase · 2025 — 2026

    Alongside Unity game development, I build AI-assisted web applications and cross-platform Flutter utility apps solving real-world estimation and content workflows.

    • ViralScript AI: short-form video script & hook generator web app deployed on Vercel
    • GenQuote: Flutter + Supabase electrical load calculator & instant PDF quotation generator
    • BuildCalc: Flutter + SQLite construction calculator for materials, roof rafters, stairs (IRC sentinel), and foot-inch-fraction math
    fluttersupabasevercelai
    3 shipped tools
    Explore GenQuote
  5. 5p3a25WORK · SHIPPEDrelease(ai): Speakaroo — 10K+ Downloads & Whisper.cpp

    Speakaroo: Speech Therapy

    Little Learning Lab · Android & iOS · 2024 — Present

    Shipped Speakaroo on Google Play (10,000+ downloads) and the Apple App Store, pairing voice-controlled mini-games with real-time AI pronunciation feedback for kids.

    • Integrated Whisper.cpp for low-latency on-device speech recognition in flashcard mode
    • Connected Azure AI Foundry backend for pronunciation evaluation and therapy progress tracking
    • Built sensory-friendly voice mini-games, parental gates, and cross-platform IAP subscriptions
    whisper.cppazure ai10k+ downloads
    10K+ Play Store installs
    Explore Speakaroo
  6. w71725WORK · SHIPPEDrelease(mobile): Writearoo — ABC & Word Writing

    Writearoo

    Little Learning Lab · Android & iOS · 2025

    Shipped Writearoo: ABC & Word Writing on Google Play (500+ downloads) and the iOS App Store for ages 3–7.

    • Guided letter-tracing splines, stroke validation, phonics audio, and word-building mini-games
    • Accelerated C# implementation and iteration speed using Claude Code
    unityclaude codeios & android
    500+ downloads
    Explore Writearoo
  7. 50c125WORK · SHIPPEDrelease(android): Social Adventures — Emotional Skills

    Social Adventures

    Little Learning Lab · Android (Google Play) · 2025

    Shipped Social Adventures, a gamified social, communication, and emotional-skills learning app for children.

    • Built interactive branching social scenarios and emotional recognition mini-games
    • Used Antigravity across the entire lifecycle from rapid prototyping to Play Store release
    unityantigravitygoogle play
    Shipped on Android
    Explore Social Adventures
  8. b2024eWORK · PROTOTYPESfeat(games): Blast Puzzle, 3D Cycle Racing & Carrom AI

    Mobile & 3D Prototypes

    Unity gameplay programmer · 2023 — 2024

    Expanded into level-based mobile puzzle mechanics, 3D vehicle racing camera rigs, and physics-based board games.

    • Blast Game: 20 handcrafted levels, flood-fill cluster detection, onboarding tutorial & power-ups
    • 3D Cycle Racing: Cinemachine dual-camera setup, Unity New Input System & shader skin selector
    • Carrom Prototype: 2D rigidbody striker physics, shot timer & automated bot opponent
    new input systemcinemachine2d/3d physics
    20 puzzle levels
    View Blast Game
  9. e4c23dWORK · INDEPENDENTfeat(ai): Chess Minimax AI & Tamil Rhythm Game

    Gameplay & AI Lab

    independent Unity developer · Chennai, IN · 2023 — 2024

    Built a suite of focused Unity games to sharpen adversarial AI, audio beat-sync timing, and procedural board generation.

    • Engineered a complete Chess game in Unity with Minimax + Alpha-Beta pruning AI and algebraic notation
    • Built Piano Tiles (Tamil Rhythm Game) with beat-synced tile spawning and object pooling
    • Created 2D Platformer, Arcade Pong AI, and Classic Snake prototypes
    minimax aialpha-betarhythm sync
    5+ playable builds
    Explore Chess AI
  10. f8d22cWORK · INTERNSHIPfeat(hdrp): Fragmented Memories — Jain University Intern

    Jain University Intern

    Unity Game Developer Intern · Bengaluru, IN · 2022 — 2023

    Designed and developed Fragmented Memories, a 3D narrative platformer built on Unity's High Definition Render Pipeline (HDRP).

    • Programmed 3D character locomotion, custom physics, and NavMesh enemy AI
    • Directed Timeline narrative cutscenes and Cinemachine virtual camera transitions
    • Optimized HDRP lighting, volumetric fog, and shadow budgets for smooth frame rates
    unity hdrpcinemachinenavmesh ai
    1st 3D HDRP title
    Explore project
  11. a47018WORK EXPERIENCEeng: automation systems → interactive programming

    Engineering & Automation

    systems & workflow automation · Tamil Nadu, IN · 2018 — 2020

    Worked on industrial and workflow automation while moving into C#, Python scripting, and real-time 3D simulations in Unity.

    • Transitioned from hardware/mechanical automation to software state machines
    • Started building custom Python utilities and early Unity prototypes
    pythonc#automation
    1st code pipelines
  12. c5a21bEDUCATIONedu(mca): Master of Computer Applications — Game Development

    Jain University (MCA)

    Master of Computer Applications · Game Development · Bengaluru, IN · 2021 — 2023

    Focused on Game Development during my MCA at Jain Online, covering Unity engine architecture, C# gameplay systems, 3D rendering, and game AI.

    • Advanced coursework in C#, data structures, game physics, and 3D rendering pipelines
    • Built playable 2D and 3D games from design document to release build
    unityc#game aimca
    2 years MCA degree
  13. 1b3013EDUCATIONedu(be): B.E. Mechanical & Automation Engineering

    Mahendra College of Engineering

    B.E. Mechanical & Automation Engineering · Tiruchengodu, IN · 2013 — 2017

    Completed my B.E. in Mechanical and Automation Engineering, focusing on kinematics, control systems, and industrial automation.

    automationmechanicssystems thinking
    4 years B.E. degree
workgamesapps/aieducation

03 / profil.sys

Unity Game Developer

Today

I'm a Unity Game Developer at Little Learning Lab in Chennai, where I build and ship educational and speech-therapy games for Android and iOS, including Speakaroo (10,000+ downloads), Writearoo, and Social Adventures. I handle the full production cycle: C# gameplay systems, UI/UX, 60 FPS mobile optimization, on-device AI integration, and store releases.

Background

After earning my B.E. in Mechanical & Automation Engineering, I completed my MCA in Game Development at Jain University (Bengaluru). Alongside commercial Unity titles and game jams like GMTK 2026 (where Word Dropper ranked #309 in Enjoyment out of 10,500+ entries), I build Python automation scripts, AI web apps (ViralScript AI), and Flutter field apps (GenQuote with Supabase, BuildCalc with local SQLite).

My four pillars

Gameplay
& Systems

I build modular C# gameplay systems using ScriptableObjects, state machines, custom physics, and game AI, from Minimax with Alpha-Beta pruning in Chess to NavMesh enemies in HDRP 3D platformers and beat-synced rhythm games.

Unity 2D/3DC#ScriptableObjectsNavMesh & Minimax AICinemachine

Mobile
& Store Ops

I ship and maintain commercial mobile titles on Google Play and the Apple App Store. I profile CPU/GPU frame pacing for 60 FPS on budget devices, manage AssetBundles, resolve native Android/iOS dependencies with EDM4U, and integrate Firebase, Unity IAP, and AdMob.

Android & iOSUI Toolkit60 FPS ProfilingFirebase & IAP10K+ Installs

On-Device
& Gen AI

I put user-facing AI directly into shipped games. In Speakaroo, I run Whisper.cpp on-device for real-time pronunciation feedback and Azure AI Foundry in the cloud for speech scoring, alongside local Stable Diffusion and ComfyUI pipelines on an RTX 3060 for fast asset iteration.

Whisper.cppAzure AI FoundryStable DiffusionComfyUI

Cross-Platform
Builder

Outside Unity, I build practical mobile and web tools: Flutter apps for electrical load quoting (GenQuote with Supabase) and construction/framing calculations (BuildCalc with SQLite), an AI script generator on Vercel (ViralScript AI), and Python automation scripts.

Flutter & SupabaseClaude Code & AntigravityPython Automation

02 / How I work

Fast execution.
Human direction.

Build, observe, decide: three scenes explaining how my AI-assisted workflow operates.

AI-Assisted Workflow

Agents execute.
Human architecture.

Follow the workflow

01 / Build and review

Define the scope. Review the code.

No blind code generation. First, I define the problem, Unity architecture, and frame constraints; then agents (Claude Code and Antigravity) explore the codebase, compare approaches, implement C# or Flutter systems, and run tests. Automated hooks trigger validation checks, skills enforce project criteria, and 6 reviewer passes inspect every pull request before I verify the build on device and decide what ships to production.

Claude Code & AntigravitySkills & Hooks6-Agent PR ReviewDevice Verification

Vector diagram of the AI-assisted development and code review rig

02 / Observe and propose

Evidence. Choices.

Across my shipped games and apps, four live sources observe product health — Unity telemetry, Whisper speech logs, Claude diagnostics, and GitHub. Eight specialized agent profiles monitor crash rates, frame budgets, pronunciation latency, and store feedback: each agent gathers evidence, detects incidents or opportunities, and submits an attributed proposal into the P1–P3 queue that I assess and prioritize.

4 Telemetry Sources8 Agent ProfilesAttributed ProposalsP1–P3 Priority Queue

Vector diagram of connected products and real-time AI telemetry

03 / Execute within limits

Two paths. Explicit approval.

Bounded, repetitive, and reversible tasks — such as ComfyUI batch asset processing, sprite trimming, and automated test runs — execute automatically through the AUTO lane. Sensitive actions — such as store builds, schema migrations, and release merges — wait at the gate for my explicit approval. Execution runs in a separate worker with one credential per domain, and every action is recorded in the audit log.

Bounded AUTO LaneExplicit Approval GateSeparate WorkerAudit Action Log

Vector diagram of automated asset pipelines and explicit human approval gates
Hiring a Unity Developer or building an interactive product?

Viknesh Venkatesan

Unity Game Developer · C#, Mobile Optimization, On-Device AI & Interactive Systems

Available for full-time roles & collaborationsChennai, India · Remote
viknesh2022@gmail.com · +91-9600681922
vikneshvk.github.io
linkedin.com/in/viknesh-venkatesan
github.com/VikneshVK · vikneshvk.itch.io

viknesh@chennai:~$ git log --graph --all parcours/

  1. Little Learning Lab — Unity Developer

    HEADmainc1024f

    Unity Game Developer · Full-Time, Chennai · May 2024 — Present

    Architected and shipped commercial educational & therapy mobile apps on Google Play and iOS App Store: Speakaroo: Speech Therapy (10,000+ downloads, Whisper.cpp on-device speech recognition & Azure AI Foundry), Writearoo: ABC & Word Writing (500+ downloads, Android & iOS), and Social Adventures (Android). Owned C# gameplay systems, UI Toolkit/UGUI, 60 FPS mobile profiling, Firebase, Unity IAP, AdMob, and EDM4U.

  2. GMTK Game Jam 2026 — Word Dropper

    games9m7k26

    Solo Game Developer · Unity WebGL · 2026

    Designed and built Word Dropper, a fast-paced word-survival game where every letter tile runs its own countdown timer. Ranked #309 for Enjoyment (top 3%) and #1,599 Overall out of 10,500+ entries.

  3. AI & Cross-Platform Products

    apps/aif1u726

    Independent Builder · Web, Flutter & Supabase · 2025 — 2026

    Built ViralScript AI (short-form video script generator web app on Vercel), GenQuote (Flutter + Supabase electrical load calculator & PDF quotation app), and BuildCalc (Flutter + SQLite construction calculator for concrete/lumber/CMU, roof framing, stairs & foot-inch-fraction math).

  4. Unity Gameplay & AI Projects

    maine4c23d

    Independent Game Developer · 2023 — 2025

    Built Chess (Unity) featuring a Minimax + Alpha-Beta pruning AI opponent and algebraic notation; Piano Tiles (Tamil Rhythm Game); Blast Game (20-level match puzzle); 3D Cycle Racing (Cinemachine + New Input System); Carrom Board AI; 2D Platformer; Arcade Pong; and Classic Snake.

  5. Jain University — Student Intern

    mergef8d22c

    Unity Game Developer Intern · Bengaluru · 2022 — 2023

    Built Fragmented Memories, a 3D platformer using Unity HDRP, Cinemachine cameras, Timeline cutscenes, custom physics, and NavMesh enemy AI.

viknesh@chennai:~$ open vikneshvk.github.ioInteractive portfolio, playable builds, and case studies online.