Word Dropper
Word-survival game made for GMTK Game Jam 2026 — every letter on screen runs its own ticking clock, and finding a word is the only way to buy more time. Ranked #309 for Enjoyment out of 10,500+ entries.
Play on itch.ioDesigning engaging, polished mobile games using Unity and C# — from gameplay systems and UI/UX to performance optimisation and store deployment.
See Projects About MeI’m a Unity game developer with a focus on building scalable gameplay systems, mobile performance optimisation, and UI/UX implementation using Unity and C#. I’m comfortable across the full development cycle — from prototyping and systems design through to debugging, Firebase integration, and store submission. I also build Python-powered dev tools on the side to keep my own workflows sharp. I actively build with AI — integrating on-device speech models like Whisper.cpp and Azure AI Foundry into shipped gameplay, using Stable Diffusion/ComfyUI for AI-assisted art pipelines, and working AI-first with tools like Claude Code and Antigravity to prototype and ship faster.
A selection of Unity games and published mobile apps.
I build games with AI as part of the pipeline, not an afterthought — here's how.
On-device speech recognition powering real-time pronunciation feedback in Speakaroo's flashcard mode — shipped, user-facing AI, not just a dev tool.
Backend AI integration supporting Speakaroo's speech-evaluation pipeline.
Used to accelerate implementation and iteration speed while building Writearoo.
Used across Social Adventures end-to-end — from prototyping through shipping to the Play Store.
Local AI-assisted art pipeline running on an RTX 3060 for rapid asset generation and iteration.
Side projects where I'm pushing into new territory.
Built to learn multiplayer networking and AI opponent design — screen-size-first board generation, algebraic move notation, a full timer system, and a minimax + alpha-beta pruning chess AI.
A Tamil-song rhythm game exploring timing systems and audio-sync mechanics. Demo video audio is muted due to copyright.
* In Development — actively being built in Unity. Work in Progress — core mechanics done; song selection, copyright clearance, and related details still being worked out.
Reach out anytime for full-time roles or part-time collaborations.
Download Game Developer Resume (PDF)