Viknesh | Game Developer

Designing engaging, polished mobile games using Unity and C# — from gameplay systems and UI/UX to performance optimisation and store deployment.

See Projects About Me

About Me

I’m a Unity game developer with a focus on building scalable gameplay systems, mobile performance optimisation, and UI/UX implementation using Unity and C#. I’m comfortable across the full development cycle — from prototyping and systems design through to debugging, Firebase integration, and store submission. I also build Python-powered dev tools on the side to keep my own workflows sharp. I actively build with AI — integrating on-device speech models like Whisper.cpp and Azure AI Foundry into shipped gameplay, using Stable Diffusion/ComfyUI for AI-assisted art pipelines, and working AI-first with tools like Claude Code and Antigravity to prototype and ship faster.

Tech Stack
Unity (UI Toolkit, Shader Graph, HDRP, Asset Bundles, ScriptableObjects, NavMesh), C#, Firebase, Git
AI Tooling
Whisper.cpp, Azure AI Foundry, Claude Code, Antigravity, Stable Diffusion / ComfyUI
Languages
Tamil (Native), English (Fluent), Telugu (Conversational – spoken)

Services

Unity game development
Mechanics, systems, polish.
Prototype creation
Rapid iteration & gameplay loops.
Game optimization
Performance & scalability.
Python automation
Side capability — custom scripts to speed up dev workflows.

Projects

A selection of Unity games and published mobile apps.

Unity Games

9 projects

Published Apps

Android & iOS

AI-Assisted Game Dev Workflow

I build games with AI as part of the pipeline, not an afterthought — here's how.

Whisper.cpp

On-device speech recognition powering real-time pronunciation feedback in Speakaroo's flashcard mode — shipped, user-facing AI, not just a dev tool.

Azure AI Foundry

Backend AI integration supporting Speakaroo's speech-evaluation pipeline.

Claude Code

Used to accelerate implementation and iteration speed while building Writearoo.

Antigravity

Used across Social Adventures end-to-end — from prototyping through shipping to the Play Store.

Stable Diffusion / ComfyUI

Local AI-assisted art pipeline running on an RTX 3060 for rapid asset generation and iteration.

Personal Projects

Side projects where I'm pushing into new territory.

Chess (Unity) In Development

Built to learn multiplayer networking and AI opponent design — screen-size-first board generation, algebraic move notation, a full timer system, and a minimax + alpha-beta pruning chess AI.

Tamil Rhythm Game Work in Progress

A Tamil-song rhythm game exploring timing systems and audio-sync mechanics. Demo video audio is muted due to copyright.

* In Development — actively being built in Unity.  Work in Progress — core mechanics done; song selection, copyright clearance, and related details still being worked out.

Contact & Resume

Reach out anytime for full-time roles or part-time collaborations.

Download Game Developer Resume (PDF)